27 December 2012

Google Censors


So why all the sudden has Google discovered moralistic censorship? Recently google has begun censoring image search results to provide more family friendly links, and coincidentally Google has also started censoring music search results to lead people to the cleaner, or radio edited versions of songs. Frankly, this seems both counterproductive and self defeating.

This is actually a massive shift in Google’s corporate policy, especially for people under 40, and it might be the beginning of the end for Google. No, I don’t think I’m being overly dramatic.

Let me preface the next part of this by listing some facts. One, I am a huge Google fan. When I got my first gmail account in 2005 I made the conscious decision that Google was offering superior products and services to any other search provider, and that I knew that I was going to be wedded to that service for some time. Slowly Google introduced other products that filled all of my needs. Products like Voice, Reader, News, Picasa, etcetera. Two, I am an Android user and an Android loyalist. I have chosen Android as what I think is superior to any other smartphone platform. Three, I have friends that have worked at Google, interned at Google, and might still work for Google now. So while I am going to criticize this decision strongly, please understand that I want Google to remain the best provider for my search and services. 

Since many studies have found that almost all men consume adult content online, and since those same men search for porn matching their own sexual proclivities and discard things otherwise found to be distasteful or uninteresting. Since music is commonly thought of as profane by older generations, and especially it seems that way for newer music. These two issues seem to generate a train wreck of epic proportions.

Unless something is done immediately to end this counterproductive, puritanical, and easily circumvented censorship Google will quickly become a second-tier and also-ran search provider. It may well be that in ten years when we discuss why Google went bankrupt this will be the cornerstone.

Search is simple, search is honest, and sometimes search isn’t pretty. Google has provided honest, unfiltered search results for fourteen years. They have in that time become one of the world’s most influential companies because of their uncompromising quest for simply what is there. In the past Google has also caught flack for censoring results in other countries, especially when those results are politically unpopular. This is a problem too, and activists in many countries are struggling to end this. What is most shocking about this censorship is that it is taking place here, in America. The supposed land of the free, and the home of Google.

 We need impartial, honest, and fair results for any search. Without it, we should all just move to Bing.

09 December 2012

Woodfire Grill

I had the most amazing meal tonight. Woodfire Grill is an lovely restaurant in Atlanta. I was lucky enough to meet Bernard tonight. He was a gracious host, and he and the chef prepared an amazing tasting that was everything I needed. I shared dinner with Jodifer, an old friend from college that lives here in Atlanta. It was, in every sense of the word, sublime. From the yellow tail to the incredible smore fusion dessert I have not had a better meal. We ate at the bar and Blake and Brian treated us like family from the first course. Few restaurant experiences in my life equal this meal. If you are in Atlanta, please try Woodfire Grill.

05 December 2012

Is Kickstarter bad for RPGs?


This will be a complicated piece, and a complex issue. So let me start with a few caveats and a few statements. First, I love roleplaying games. I have been playing them since I was eleven. I feel they are a part of me at my very core. I am not complaining about RPGs. Second, I have a great many friends that make their living in the RPG industry. These are some fantastic people, and they mean well. Lastly, even though I like the idea of Kickstarter ‘crowd-funding’ as a whole is headed for a cliff. I apologize to everyone I am going to offend, and I am going to offend people.

There has been a renaissance of Kickstarter projects in the RPG industry that is unprecedented. Many have been so successful that they have raised over a hundred thousand dollars and wildly exceeded their goals by five hundred percent or more. While on the surface this might seem to be a great boon to RPGs as a whole I think this is the beginning of the end. There are a great many things that Kickstarter works well for I just don’t think that many RPGs are good candidates.

Products I love, and want to see are raising obscene amounts of money. Many of these products are simply greedy publishers maximizing their own profit at the expense of their own customers, and I think this is a bad precedent.

My first point is that retail distribution and sales have been problematic for many companies. There are many reasons for this. Retail is an expensive and capital intensive business. Quality employees are expensive to hire and maintain. The OGL phenomenon has lead to a wild proliferation of products. The major publishers have set tighter guidelines. Distribution has shaved margins past the point of profitability. However retail has always been the soul of our hobby.

I have spoken before about how I first started to play in Lincoln Nebraska at Merlin and Mary Hayes original Hobbytown. In the last twenty years I’ve been buying at Emerald City in Seminole Florida. For decades the retail store has been the center of our communities . It was where we bought our games, where we learned about new games, and where we discussed the finer points of the hobby. Without the stores and their commitment to us we would have been adrift without any support.

Kickstarter removes the retail component and redirects that profit to the publisher. On the surface this is a boon for many publishers in the short term, but each dollar of profit removed from the retail channel intensifies the crisis that exists in the retail space today. Quality retailers deserve our support and removing these products creates a death spiral of shrinking margins and closing stores.

Second, Kickstarter promotes bad business models. When I say this many people are going to be angry. I’m sorry, just hear me out. Being a game publisher is hard, you have to wear many hats, you need to write, you need to edit, you need to sell, you need a diverse skill set, and you have to raise capital. This unique blend of components creates a level of excellence. Marginal games with limited appeal don’t get made, and in my mind they probably shouldn’t.

The Indie games community has been thriving for years creating boutique games that explore new avenues and new ideas. Every once in a while those Indie publishers have become very successful. Many people forget that companies like Green Ronin, White Wolf and FASA were once tiny little boutique companies. This system of using the market to create better games has worked well.

Finally Kickstarter is bad for the hobby because it excludes new players. This is related to the retail question and the Indie game publisher question because it affects our industry not just today but also tomorrow. Our greatest evangelists have always been the game store professionals and independent publishers that go out into the community and bring new customers into the fold. RPGs are sadly dying as computer games and social media give all of the utility of the table top experience without leaving your home. While I am not a luddite and understand that the wider world is not going back, working from inside the hobby to destroy these paradigms is not replacing them.

So what do we do?

I think that there is a place for Kickstarter, but I think we need to set some ground rules as responsible publishers and consumers that add value but don’t decimate the core business.

One, set a goal and stop. Capital is hard to come by these days and Kickstarter offers a fantastic way to raise money from like-minded individuals and gauge the market. So if you need ten thousand dollars to print your product, acquire art, or advertise by all means use this tool. You should also stop funding when you reach your goals and use that capital to support the retail and distribution network.

Two, make your products valuable to the retailer. If you offer collectible patches, special editions, and promotional t-shirts turn those products into SKUs and sell them through the retail and distribution channel as well. You can do a special color or designation for early adopters, but you don’t have to cut those channels out of the process.

Three, change your idea when you fail. If your Kickstarter fails to reach your goal solicit and use criticism that can improve your game and make it saleable. If it fails again than it wasn’t meant to be.

Kickstarter isn’t an RPG company, and they don’t build their business model on what is best for our hobby. Another problem is that these projects can make Kickstarter quite a bit of money, so the company has to be conflicted as to what to do. Added to this is the fact that so many different companies are doing so many projects in so many different areas that the company does not have the resources to vet any significant number of them. We have to be our own gatekeepers, and we have to balance the needs of the consumer, the retailer, and the company.